(Did I say I was wrapping up the series with that last post? Ha! Here’s a SURPRISE CHRISTMAS ENCOUNTER for you!)

So let’s say you want to run a toy-themed RPG this holiday season, but you’re looking for something that isn’t all sweetness-and-rainbows… something with a bit of an edge to it.  And let’s say that the holiday season has almost completely wiped you out financially, and you only have two bucks left to your name. WHAT EVER WILL YOU DO?

As always, I have your answer.

Toypocalypse is an RPG Geek 24 Hour RPG Competition entry by Trevor Christensen, and the mutant child of Toy Story, Small Soldiers, 9, and Lord of the Flies. The humans of the world have vanished, and all of the toys they left behind have become sentient and created their own societies in an abandoned world.

Characters are defined by the type of toy that they are, as well as their Condition, Facets (advantages and disadvantages), Movement, and Cognizance (which of the senses the toy possesses, including a choice of supernatural senses). Roleplaying is encouraged with social roles and public and private character goals, all of which reward the player with Pneuma points that can be spent on activating powers, getting bonuses to future skill checks, and absorbing damage. The system uses d6, d8, d10, and d12. Attributes are defined with dice (d12 is the lowest level, d6+6 the highest), and task resolution is a simple die roll + modifiers, versus a target number that must be met or exceeded.

As you can imagine, there is not a lot of background here, since the entire package was created in 24 hours, but there is a lot of potential for some great stories. The core themes of the game are oppression, revolution, and freedom. There are brief mentions of the types of governments that the toys have created for themselves, the dangers of the wilderness (including pets that have gone feral) and even a religion that some of the toys follow. The rest is up to you.

Check out Toypocalypse at DriveThruRPG.

wjw

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